![]() However, without a way to move the commander away it's an instant win and reduces the potential places they can hide, on top of being a no-questions-asked instant destruction of a planet, all defences be damned. which also automatically destroys a lot of precious resources and build space, to say nothing of the cost of building the engines required to move a planetoid. Colony Drop often completely destroys not one but two planets.Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.The Helios titan is vulnerable to orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides its own air support plus it's movable, unlike ground-based stargates. ![]()
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